Q and A with questions you'd think to ask~
A: "Well, I haven't really told anyone the biggest secret of the demo... But I keep things like plot, Character dialogue and other things a secret for a reason. I act like I reveal a lot, but I'm an incredible liar. Even the smallest things like the *cough* Inn *Cough* are secrets I'm keeping just for people to find!"
Q: How much will we cry in this game?
A: I write scenes until I cry, so you might feel a bit sad/bittersweet at times.
Q: What's the goal of the game?
A: "your goal changes each chapter.
Chapter 1, you're starting to make a basis for you to live off of/to run on.
Chapter 2, You're finishing off developing the main personality of the hero, and finish the structure of friendships
Chapter 3, You're focused on romancing
Chapter 4, You're focused on getting married
Chapter 5, You're finishing up your family life and moving to achieve your goal of your dream job.
Q: What's this about an"inn"?
A: You'll just have to wait and see~
Q: Though the full release is going to be done in parts, what are you planning on doing after CD is finished?
A: I've been spending years fantasizing about other games I wanted to make (i.e. Artists Canvas) But I'll probably work on a short Visual Novel and release some random patch DLC for Shift the Tide. After that, I'm probably going to do some less epic games, as I don't want to spend hundreds of years on each LOL.
Q: Is it true you postponed the demo until November?
A: I want to postpone it to November-December, but it's just because of the artwork and Voice actors. We want this demo to better represent the game, and we think the best way to do that is just to do it well. The demo release should mark a time where we'll be close to releasing the first segment of the game, so it's just a 'guess and go' situation.
Q: How much time do you spend on the game a day?
A: My game isn't my only commitment, but I spend a good part of my day working on it~ Usually planning and writing.
Q: Who do you recommend romancing?
A: It's hard to say. If you want simple friendship-based routes, try Kyler, Ty or Tristan. If you're looking for romantic or cute paths, Jet, Max and Damion are for you. If you're looking for a very different paced paths, Jay, Andy and Leo are the way to go.
Personally, I'm working for Max to be my favourite path, but Aris's is probably my favourite. Max has lots of really cool effects audio wise planned, but his path is at the moment... blah. SO I need to re-write it.
Q: Why has it taken you so long?
A: Because I started when I was so young. I basically re-started everything I worked on so many times because I didn't understand how to do things properly up until recently. Now I've gotten really close to a point where I can start beta testing.
Q: Who's your favourite character?
A: It's between Aris, Max, Jay, Ty, Tai and Kyler. Lol.
Q: Why do you have a character named after yourself?
A: My name isn't Roxie. That's my online persona and my OC from when I was nine. My name is Cheyenne, my internet name is Roxie.
Q: Will we ever see what you look like?
A: If I'd ever put my face anywhere, it may as well be an easter egg in the game ahaha. I don't know though, I don't know why you guys would feel it's important to see me. You already will see parts of me in every character I created.
Q: I know you're into social activism, So what should I expect?
A: "The SJ in the game isn't implicit. It's clear that you can be whoever you feel you are, and I tried to capture that based on how people felt about other games like harvest moon and tried to represent as many people as I could. Basically, the way the game is designed is that your play through is based on what you want to see. A more obvious example: If you're not into scary content, you can miss that entirely. It is important for me to note that I intentionally put the characters in, representing people that are diverse beyond their appearance.
Q: What is the difference between Love points and friendship points?
A: Both are invisible values that you get in the game. Friendship points you get for everyone. For non-mains such as Lia or Suzie, the FP only is for achievements. For love interests, FP helps boost your love points when you talk to them. For the non-love interest mains, it changes their dialogue based on relationship level.
Love points are for the love interests only. You ONLY get them through interactions and cutscenes, not through gifts. They are what determines your change in dialogue.
Everyone's dialogue for the first two years depends on the month, not on friendship.The mains have significantly more dialogue.
Who should YOU romance?
So in Chapters 1 and 2, the dialogue will be taken from a "dialogue bank" created for each main character.
Every time you talk to Max in September, you get 10 pieces of dialogue. In October, you get an additional 10 pieces. in November another 10 pieces. All of them add on to each other. It's similar to that of Animal crossing.
I made a thing
I was thinking about harvest moon/bokujou/Story of Seasons (THIS HAS GOTTEN WAY COMPLICATED) and Brother's Conflict and other visual novels I've played, and it clicked with me that I wanted a system that allowed you to check your friendships with the characters (Typically through hearts, flowers or a menu option called 'likability'). Here's the thing:
There is no such script for RMXP.
Here's the other thing:
I don't know RGSS (The programming language for RMXP) to a state where I can write in it properly. I'm a Java programmer, and because I don't understand Ruby's setup very much, it's hard to make full scripts.
Of course, my background in Java can help some. I made some intense programs, including a door game on Java and a full system. So I decided to try my hand at writing in Ruby.
And failed on an epic level.
So I gave up and decided to see if I could find a flexible script that I could just modify. There was no such thing. Then I found something called the "Journal Script" by ForeverZer0 and everything started to fall together.
I ended up using my scarce Ruby skills with my Java knowledge and edited the script to do what I wanted. It still kept the original script intact, but it ended up giving me the ability to change things up based on the year, the relationship etc etc.
Clock. (Will explain.)
Relationship Level Viewer + Journal
So there are several relationship levels. You can see these below (and I definitely drew on FOMT for this one.)
I omitted the images, simply because I realized that my images come up as no licence required on the image search. Please note that the images on the website are NOT for usage outside the game.
Amber heart- Represents all significantly older/younger people of the town.
Smoke/Silver heart- Appears in the teen chapter on all main characters (If your relationship is low). It represents distance/lack of closeness in both Love interests and Friendly interests.
Shimmer Blue- Represents the budding of a romance (love interests) or a new friend (Friendly interests)
Emerald Heart- Represents infatuation (Love interests) or a Friend (Friendly interests.)
Passionate Rose Heart- Represents love (Love interests) or a close friend
Ruby Heart -
Represents True love/Soul mate (Love interests) or a best friend (Friendly interest)
Only for your spouse :) In art that you cannot see, the center is blue glowing.
I feel like a programming genius but all I did was change one line of code ;-;
Youtube deleted my video
It was literally. Kyler. Talking. About. you. and.having. a. crush. on. you.
So it turns out it may have been tags that were an issue. Which is dumb. But alas. I respect it. Here it is.
- Sprites fade smoothly in and out when you talk to them
- The original dialogue is randomized by four different statements that change depending on the time of day.
- Things such as sparkles and action lines are displayed at certain times
- The emotions that a character has is character specific. This means there is no default 'happy' or 'blush'. There are some very unique emotions per character.
- When their default image is displayed, they blink at random.
Who Looks the best with Cat Ears [Filler Segment]
I will not be continuing the page for 'ask the characters' at the moment as I'm trying to prep for demo and release. I'll so some on here though. Soon I'll discontinue posts like this temporarily to give myself more time to work.
Aris Updated Line-work
I spent about four hours trying to figure out why I disliked his new artwork, then I realized it was because he didn't have a pupil LOOL. I do like the newer one because it's how I always pictured Aris to look. The soft, younger features and the dark but sweet eyes are what I've hoped to accomplish and BAM Aris.
Unlike Kyler, Ari is true bishonen because dang, those beautiful features.
I mean, he is a popstar.
I'm doing this now, but I'm so scared that I'm going to do this again when we actually get to the teen chapter XD But I doubt it because I'm super happy with some of the sprites, but I was never happy with Aris or Ty. I am happy with Max, Leo and Jay though, so those edits won't be overly intense, but I'll still do some at a later date. At the moment though, we're sticking to making the Child Chapter sprites.
A quick note about face sprite emotions
So that ended up being rather bland so with the new sprites, we've changed it up. It only takes about one minute per emotion, so when I do is I write out the dialogue and everytime I need a different emotion, I make it. It looks a lot more fluid that way and there's a lot more to see from them <3 I hope you will like the array of emotions~
Another fantastically Fantastic Video??? WHAT [WARNING laggy :/ ]
Note about Ty/Taka/Tyrone
Tyrone was born in Japan and given the name "Taka". Through many complications, Taka, Lia and Skye Kimura became Tyrone, Lia and Skye Kirimura. It was a lot to do with paperwork and a bunch of confusion etc.
Tyrone uses Tyrone in the first two chapters of the game. Everyone begins calling him "Ty" in the third chapter, and it's a battle between him, Tiaga (Tai) and Tytannia for who the 'real' Ty is. He almost never is referred to by Taka, but it's what his father called him.
Still haven't signed up for the demo?
Next time + Responses
Haha We really are the same on that XD
I'm so glad <3 I hope I can make it live up to the hype >.<
Rachel and Renee and Rebecca <3 awww That's so funny! We have long term memory but my short term memory can SUCK LOOL.
I hope that it works out >.< I'm trying to make this work but I'm so tried of making this game, I just want to finish it LOOOOL At least a chapter by chapter release means can fix and add as I go along <3
I was crying tears of happiness <3 I'm trying to get over my desire to get more people to play hahaha I just need to release something so people can play and I don't lose anyone </3
It does <3 Thank you! And being supportive is one of the best things you can do, so thank you sooo much <3 It means a lot to me to see your comments
btw Rachel, Do you know who you're romancing on your first playthrough? XD It's a question everyone is all excited about hehehe
Have a great day Rachel~!
kyky is bae
Thanking the Academy [HUGE SEGMENT nothing game related after this.]
With that said, the game's progress towards the completion of the demo and child chapter will be coming closer with each day. While things are as they are, I need to thank a few really... really important people.
The story of what changed:
When I began this game I didn't realize that everything would change. I didn't realize how many people I would touch, how many people I would befriend and how differently I would look at myself. I had next to nothing to my name.
I was the shy, introverted girl at the back of the room with little self-confidence and nothing interesting to talk about. I had lots of anxiety when it came to social interaction. Though I had friends, we were all casual with each other (With the exception of my best friend) and I was certain that we enjoyed each other's company more than we actually enjoyed each other- especially me.
I began CD at the middle of the eight grade as a tester game. I was going through a lot of teenage angst, as well as some drama that everyone completely overlooked. I completely looked so negatively at everything I did. That's why I wanted to 'shift the tide' and make something beautiful.
The name "Celestial Dance" was the way I correlated myself to space. Though the stars seem ever-constant, they always change- dancing across the skies and the same only on select occasions. To Shift the tide, meant that change was always possible.Though the tide shifts slowly, it surely will if given the chance.
After so many years, The way I look at myself is different, the way I see myself and others is different. Through my time here, I've met a thousand voice actors, thousands of people each with their own story and life. I've met some of the coolest people, had the best experiences and the best times I ever had. I wanted to thank the people who have made this change for me... so here it is.
The people I've met over the years:
Here are just a select few of the many people I've met
My first penpal and one of the kindest people I know. She drew me pictures every year for my birthday (And I have hers in my calendar so I can make it up to her hehe). My first fan art was drawn from Kuroneko, and she remains one of the reasons why Celestial Dance will be released one day. Of course, for her long dedication, I will be providing her with a limited edition copy of the game made just for her ;) With some fun little extras.
Kuroneko is one of my favourite artists and favourite people to talk to. It was incredible meeting her for the first time, and she has changed my life in so many ways, and really made a difference in CD. Without Kuroneko, I don't think CD would have gotten this far. <3
Jumping ahead to Sam here~ Sam actually applied as a writer for CD to come up with items for the game. After her incredible job, She promptly became a voice over artist for the game as well as a frequent poster on the board. Sam really kept me going, and is someone I can talk to whenever. Our conversations would likely have someone worried about us (hahaha) but alas. Sam has been huge on the production in the game, popping in ideas and giving us the 'OK' on a lot of game features. She's also inspired me a ton to keep going onwards and really helped me in making this game!
Rachel consistently gives amazing feedback and really amazing suggestions for the game. They first melted my heart with a message that they sent to me, which had me sobbing happy tears in the morning I received it. Since then, Rachel has been so valuable to me, and means so much <3 From their creative and incredibly fun ideas to their encouraging words that never fail to make me cry happy tears every time, Rachel has come to mean a lot to me, though we've just began talking. It means the world to me that I got to meet someone as amazing as you. <3
Amelia: Amelia (Idk if she wants her name actually out on the internet lool) is my little cousin of three years and one of my close friends. We're both brutally honest towards one and other and we sometimes clash. Amelia followed me from my first major project (ugh. ED) to CD and was the person that helped create a ton of groundwork for the game. She still is here for VA purposes and Vo of her own, but she always is the best at what she does <3
Crystal: My BFF. She doesn't do much for the game or really is involved in it, but she sometimes hears my rambles lol.
Alex: My cutie little cousin who just turned 10. He's half my age, but he's making a game all of his own. He worked a lot to playtest the game and he sees things from a fresh perspective which allows me to find things that I didn't even notice *Cough* Candy store glitch *Cough*
Whiona: A game maker herself, the two of us collab on our games together. Whiona and I met in grade 9 French class and we since have been really close ever since. She's one of my closest friends, and we talk a ton. She's a huge inspiration, a freaking amazing artist and just all around an amazing person. She means the world to me and if it weren't for her, I don't really know what I would do without her.
Voice acting buddies
People I talk to regularly lool. You will find that most of them are male. This is hilarious considering all my friends IRL are female~
Brandon: The person I talk about a lot is Brandon. I met Brandon in Grade 11, and he was the first person I ever told my real name to (If you guys didn't know, it's Cheyenne LOL) Brandon and I are buds and we talk a lot. I've wanted to meet him on many occasions but I'm lame and can't haha. Brandon is my VA for Leo, and he was one of the few people to actually help me get over part of my anxiety for talking to people. He was always there and we would talk for days on end.
Jonnie: Jonnie and I seldom speak anymore, but we met when I auditioned for his project, Elemental back when I was fifteen. He unfortunately met me during my super secretive days, so he never learned my name or my real age, as I always said I was a year older than I was until I actually turned 16. He and I spoke every day from morning to night (even until 4am) for months, and after that casually for remaining years. I have to thank you, Jonnie for putting up with my rambles and complaints and general sadness at the time, and thank you for always being there for me, even into my adult years.
Kaza: Kaza is a very good friend of mine who isn't actually a voice actor LOOL. Kaza and I live relatively close though we've never met up. We speak on a daily basis and he was the genius behind several paths and the words of wisdom behind different things. His most notable work was his concepts for Kyler's path. I actually voiced in his game and he's working on his sequel :) Kaza, thank you for being there for me and for Celestial Dance. You're absolutely Amazing.
Andrew Mimms: Andrew plays Andy, and has become my chatting buddy for quite some time. We talk about cons, 2am rambles and just general hilarity. We have some amazing talks and in general it all meant a lot to me! Thank you Andrew for our amazing conversations and your amazing voice you've Provided/continuing to provide for the character of the exact same name as you.
Jon Baca: Jon and I actually didn't speak much until AFTER he completed work. Jon was/is the voice of Aris, and was my hands-down pick for him. Despite the meanness of his character, Jon is super cool and we have our interesting talks. Thank you Jon for being super cool and for the amazing talks we've had :)
John Ureta: One of our three Jo(h)ns on the project. He plays Jaden, and was one of those "we will not let anyone else play this character" moments when we heard him audition. John and I speak on occasion on Skype, and our conversations are a wall of text with not a second of boring convo. John, thank you for being so amazing and thank you for the amazing talks (and many more to come I hope~)
Toxi: Toxic proxy- who I call Toxi because he calls me 'Rox' is my voice actor for Damion who just responds in amazing one word answers that make my day. I can never tell what name he's going by, because he changes it for every piece of social media haha. I was really hard on Toxi at times, but he means a lot to me as a person and a VA (shh. Damion and Tristan aren't even friends, Tox.)